![]() So when you look at this scene, actually those little alcoves in there, they’re dark because of ray tracing. The goal, as a developer, is to actually have people not think about the technology. There are six core ray tracing technologies. In Built for Sport, the cars, they belong together because a lot of the manufacturers potentially even built those cars to compete with not just each other on the track but also on the road and in the market.Īre the ray tracing and reflections in Forza Motorsport all in real-time, or are they going to be baked into the game?ĭan Greenwald: Oh, it’s in real-time. Each of these racing series represents a cool automotive story. The career mode will constantly be evolving, changing and shifting with cars and car culture. We’ll be launching new cars and now new tracks directly into this career mode and all that for free. ![]() ![]() We wanted our career mode to reflect that ever-changing landscape of cars and car culture. Why? Because car manufacturers are releasing cars all the time. So one of the cool things about our new career mode is that we wanted it to be fresh. Each event includes an open practice session where you get to know the car, a new challenge, the grid moment where you get to dial in the level of racing challenge, you’re looking for and, of course, the race.
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